Ever since Nvidia launched its RTX GPUs, the company has been banging the drum on ray tracing as a major, must-have feature that will eventually transform the entire gaming industry. Unfortunately, ...
If you've been following GPU news in recent days, you may have come across some findings highlighting that some games based on Unreal Engine 4 (UE4) suffer from heavy stuttering with AMD's RX ...
Mega Geometry is providing the next steps towards more detailed and efficient path tracing in large, open worlds.
TL;DR: Unreal Engine 5.6 will improve performance and stability for major upcoming games, delivering up to 30% faster speeds and enhanced ray-tracing on consoles and high-end PCs. This update ...
TL;DR: The Elder Scrolls IV: Oblivion Remastered, powered by Unreal Engine 5, features advanced ray-traced lighting and supports NVIDIA DLSS 4 and AMD FSR 4 for enhanced performance. Bethesda ...
Epic Games just released Unreal Engine 5.6 for game developers and made an intriguing announcement: It made changes that allow for 60fps with ray tracing in complex open worlds. That’s for ...
The Witcher IV is reportedly set to include NVIDIA RTX Mega Geometry, adding another advanced rendering feature to CD Projekt Red’s upcoming RPG. The report builds on NVIDIA’s earlier statement that ...
Users with high-refresh-rate monitors can participate in an opt-in beta for DLSS 6x multi-frame generation and dynamic mode ...
Morning Overview on MSN
Microsoft just dropped huge ray-tracing speed gains on Windows
Microsoft has shipped a set of Direct3D 12 upgrades that target one of the most persistent bottlenecks in PC gaming, the cost of real-time ray tracing. The updates, delivered through the DirectX 12 ...
A new DirectX update brings Shader Execution Reordering (SER) out of preview, and it's boosting ray-traced framerates by up to 90% in early tests.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results